Breakable Toys was an interesting pattern to read about. The premise is that in order to develop your skills, you should spend some time single-handedly developing small software projects. The example the text gave was maintaining a Wiki, which over time develops many skills in different areas. Ideally you will be able to find enjoyment in your toy so you can continue to grow from it. This toy is also something you can take with you, and something you can continue to learn from.
The idea of Breakable Toys was one I’d never really thought of before, but after reading it I can say that I’ve probably used the pattern to some extent. I can recall a time where I was learning HTML and CSS just to customize a web-page on an online game. At first, I had no idea what I was doing, but after some research and a lot of experimentation and trial and error, I began to have a much better concept on designing a web page. Meanwhile, I was enjoying the learning experience and the progress towards building something of my own. The ability to find enjoyment in what you learn is what eventually lead me to where I am in the first place.
After having read the chapter on Breakable Toys, I think I will try to be more intentional with my use of interesting and fun things that simultaneously develop my programming skills. One idea would be to develop a game in a new language, that way I can learn a new programming language and do something I enjoy. Eventually, I can also develop the same game for any new programming language I wish to learn, as an interesting way to see some of the differences and similarities between them.
Something I’m learning about a lot of these patterns is that they are all sort of things that people just tend to do naturally to try and aid their own development. I guess that’s the whole point of the patterns, but it is really insightful to have some of these ideas put into words.